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How to set up a ps3 eye in ipi mocap studio
How to set up a ps3 eye in ipi mocap studio






how to set up a ps3 eye in ipi mocap studio

Wishful Features - Craft Your Dream Tool.CrazyTalk Interactive Avatars for Unity & Web.Wishful Features – Craft your dream tool.Installation & Registration of Mac Version & Content.Wishful Features - Craft Your Dream Tools.Character Creator Developer Content Exhibition.Content Exhibition - Content Store & Marketplace.Reallusion Monthly Freebie (Redirect Forum).Bring Your Architecture to Life (2010.11).Physics Toolbox Invention Contest (2012.03).Create a Poster for any Blockbuster Movie (2014.03).Let's Battle - Battle Animation Contest (2014.06).Game Character Animation Contest (2015.04).Showcase Your Armor Knight Competition (2019.09).iClone Lip Sync Animation Contest (2021.07).So far I am thinking (without actual practical insights however - as I have not tested the gadgets) that the cameras offer higher productivity and better quality at less cost - for those with access to the space and willing to set it up. So the real question, as I see it, is, in what portion of my workflow do I want the PITA issues. If I can set up the PS3 cameras in a permanent (or easily repeatable way) my PITA experience is limited to one instance - whereas if I have spend more time cleaning up each mocap file before its usable, each and every time I perform a capture, then my overall PITA overhead has increased. However my thoughts are that you'll spend more time cleaning up the animations (especially fast, action oriented animations like dance, fights, acrobatics etc) as compared to if you used the PS3 cameras. I agree that Kinect's main advantage is that you only have two gadgets to set up. I think that's pretty good for most applications especially considering what 4 cameras can do. The "basic" 2-kinect version can handle up to six PS3 Cameras.








How to set up a ps3 eye in ipi mocap studio